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Cybersecurity And The Explosion Of Augmented Reality

The author argues that while AR advances are unquestionably exciting, the industry is now grappling with a whole constellation of complexities. The adoption of AR brings an expanding landscape of new cybersecurity vulnerabilities. Consumers and businesses are grappling with big data breaches, and implementing effective cybersecurity measures is an essential necessity for modern businesses.

Cybersecurity measures are one of the first things AR solutions providers consider when developing new tech. Here are some of the most urgent and relevant cybersecurity issues — and solutions — involving AR:

Innovation Outpacing Preparation

The business proposition of AR is causing it to be adopted before the risks have been vetted or having tech developed by companies without significant IT experience, leading to technologies that are actually incompatible with existing infrastructure. I strongly recommend including IT security experts in your early AR discussions, as they can help you vet security capabilities and adopt your security best practices.

Setting The Standard

Wearable and tablet-based AR almost always requires Wi-Fi, which carries significant security risks. Even the latest WPA3 encryption standard has been found to have serious vulnerabilities. Applying firmware updates to patch these vulnerabilities often has unintended side effects such as reduced bandwidth or dropped connections. There are enterprise tools available to secure your Wi-Fi, such as WPA2-Enterprise and server authentication, that often involve bringing in outside security vendors. Most wearables do not support WPA2-Enterprise, however, and we usually recommend implementing security layers on top of your normal Wi-Fi connection.

Dark Clouds

Many wearable AR companies require cloud connectivity, which exposes new threat vectors. Those vectors include:

• Data moving to and from the cloud can often be intercepted. Even TLS encryption can be breakable with common IT infrastructure stacks that do packet inspection.

• Interruptions of internet connections can disrupt production.

• Cloud servers can be breached, potentially exposing sensitive data.

Another cloud-related challenge is structural, but no less problematic, for many companies. Once pigeon-holed into a cloud service, companies become dependent on that service provider, often with no easy way to change providers. The bottom line is that IT departments need to build up the skill set to work in the cloud safely and reliably. At a minimum, IT departments must invest in access-monitoring and authentication tools.

Wearable Exposures

Many AR users may be surprised that one of the biggest security vulnerabilities for wearable AR devices isn’t virtual intrusion; it’s physical compromise. Tablet and wearable devices also have general threat vectors, even when not operating on the cloud:

• Wearable devices can host malware, enabling cameras, collecting data, corrupting work instructions or disrupting operation.

• Battery life issues can be a threat because they disrupt production when batteries need changing.

• It is relatively easy to steal network credentials off many wearable devices running Android, potentially exposing Wi-Fi networks to intruders that obtain a device. Counter it with more advanced authentication techniques.

• Wearables are prone to physical damage. Some headsets are more durable, but all devices have physical vulnerabilities. Keeping them functional and secure (not letting someone walk off with a headset that can be easily lost or stolen) is critical.

There are multiple endpoint protection options for wearable devices running Android operating systems.  If you already have tools to protect Android devices, these can be loaded on Android-based wearables. There are a variety of hardware options that let you trade off battery life, durability, comfort and other parameters for wearables.

Locally Sourced

Many companies are reluctant to house their sensitive data on someone else’s cloud. This is a challenge for responsible AR solutions providers because very few manufacturers have meaningful security measures on their internal systems. In contrast, AR providers typically have highly advanced security protocols and systems designed to address the three key principles of effective cybersecurity:

• Make sure the wrong person doesn’t get access to sensitive data.

• Make sure the right people do have access to that data.

• Ensure the data in question is not compromised or corrupted.

One way to achieve all three priorities is by localizing sensitive information to the facility. Storing sensitive information on your PC or server in your facility — and not on the wearable itself — eliminates a lot of potential vulnerabilities. But even that might not be going far enough. High-profile damage from malicious software like the Stuxnet worm has reinforced the need to keep supposedly safe equipment away from the internet. The safest cybersecurity strategy is the “air gap,” where equipment has no possible connection to outside systems.

Projector-Based Systems

One way to address cloud-based vulnerabilities is to avoid them altogether. Hardwired projection-based AR platforms are significantly less vulnerable to hacking and data theft. The best solutions provide virtually all of the benefits of cutting-edge AR applications — without the potential exposure of sensitive information or the disruption that can come with wearables and cloud-based tech solutions. Projection-based systems are well-suited for the medical and defense industries, where information is extremely sensitive.

The Arms Race

Going forward, new AR applications will need to come with increasingly effective cybersecurity technologies. If cybersecurity measures cannot ensure a secure connection, the exposure risks will exceed the return on investment potential.

Ultimately, AR innovators need to recognize that the cybersecurity “arms race” is a process — a moving target where we are defending against evolving, human threats who are constantly getting better. To appreciate how quickly new realities can replace old assumptions, consider the extraordinary speed with which quantum computing capabilities — which are already starting to make standard RSA encryption look vulnerable — are increasing. We’re not at the exponential rate described by Moore’s Law, which famously states that computing power roughly doubles every two years — but double the exponential rate.

At that pace, new threats can emerge and reliable security protocols become obsolete quite literally overnight. Implementing your cyber strategy is an ongoing process to keep up with the sophisticated threats of an increasingly connected — and increasingly augmented — world.

 




XR Industry Insight Report 2019-2020: Featuring Oculus Rift, HTC Vive, Intel, Nvidia and More

The report finds strong evidence that XR is establishing itself quickly and strongly in supporting enterprise, but still struggling to gain a major foothold for consumers: almost half (49.2%) report that growth on the consumer side was weaker than expected, as opposed to just 25.7% in the VR for enterprise segment.

Attempting to chase this growth, XR technology and content providers are following suit and shifting their focus towards providing enterprise XR solutions, with 73% of these companies saying they are working on VR for enterprise functions and just under 65% doing the same for AR/MR, as opposed to less than half working on VR consumer functions and 37.4% working on AR/MR.

Likewise, hardware, software and third-party content creators for extended reality (XR) are seeing much stronger enterprise growth compared to consumer sector growth over the last 12 months: almost half (49.2%) reported that growth on the consumer side was weaker than expected, as opposed to just 25.7% in the VR for enterprise segment.

Different applications of XR notwithstanding, the gains from successfully leveraging XR are real and demonstrable. 93% of enterprise users said that VR had had a positive impact on their business and 88.4% said the same for AR/MR. And in 2019, we have seen a series of high-profile announcements from the likes of Facebook, Google, Apple, Huawei and YouTube, suggesting 2020 could be a breakthrough year for consumer XR.

To dissect more of these key trends and understand where the XR market is heading globally, VR Intelligence interviewed and surveyed over 750 XR professionals working at the sharp end of XR implementation, of whom 35% come from C-suite positions. Featuring real-world case studies and insights from HTC Vive, Oculus Rift, Intel, Nvidia and more, the XR Industry Insight Report takes a comprehensive dive into the XR landscape of today and seeks to distil what the future holds for this young but blossoming industry.

Get the XR Industry Insight Report 2019-2020 here for unparalleled insights into:

  • XR Growth Trends: In which areas is the industry seeing the greatest growth, and what is required for future growth?
  • Immersive Technology for Enterprise in 2019: What has been the impact of enterprise XR and what are the challenges limiting further uptake?
  • XR for Consumers: How has XR impacted B2C industries, why has consumer growth stalled and how can we increase consumer uptake?
  • 2020: A Critical Year for XR: With a host of new products and services planned amid further development of AR and MR, will 2020 be the Year of XR?

Get the XR Industry Insight Report 2019-2020 here

The XR Industry Insight Report 2019-2020 was researched and produced association with VR Intelligence’s upcoming VRX Conference & Expo, taking place December 12-13, 2019, at the Hyatt Regency San Francisco Airport Hotel. Expecting more than 600 senior attendees from across gaming, entertainment, healthcare, retail, automotive industries and more, VRX is the world’s premier B2B immersive tech event for those wishing to use XR to boost ROI, propel their business forward and engage consumers through immersive, innovative experiences. More information can be found on the website: www.vr-intelligence.com/vrx, or please contact Kathryn Bloxham directly.

 

Contact

Kathryn Bloxham

Events Director & Head of Innovation

VR Intelligence / VRX

T: +44 (0)207 375 7567

E: kbloxham@vr-intelligence.com

 

Virtual Reality Intelligence is a trading name of FC Business Intelligence Ltd. Registered in England and Wales no.4388971. Registered address 7-9 Fashion Street, London, E1 6PX, UK.

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Mixed Reality in Logistics

It is here that mixed reality, a concept that fuses augmented and virtual reality, can be put to good use by helping workers become hands-free with the processes and focus solely on the package at hand. Workers wear smart glasses that act as a hands-free communication device, connecting people with the processes by displaying real-time digital information in their field of view.

“Mixed reality is considered the next major technology platform. We went from the desktop to the laptop, and to using phones and tablets today. Market studies indicate that in the next decade, smart glasses will be the next big thing in technology,” said Nick Cherukuri, founder and CEO at ThirdEye Gen, a mixed reality hardware and enterprise solutions company.

Ground-level logistics personnel have the need to look down at their hand-held readers and tablets to gather information on the packages to be processed. Cherukuri explained that with mixed reality solutions, all the information required for workers to function could be displayed visually, helping them work faster and more efficiently.

“Roughly 80 percent of the global workforce uses their hands while they work during the day. So being hands-free is incredibly utilitarian. Mixed reality can also be used to provide remote assistance. So when a worker wears smart glasses, a person who is somewhere else can also exactly see what the worker sees. The worker can then get live step-by-step instructions on how to fix a machine under repair,” said Cherukuri.

The ease in relaying information helps businesses save time and money, with Cherukuri pointing out that efficiency rises by about 40 percent in certain situations. “It also improves worker safety and lowers errors that occur during operations,” he said. “The biggest markets for mixed reality right now are industrial warehousing, logistics field services and healthcare.”

ThirdEye Gen has had interactions with logistics giants like DHL, FedEx, Walmart and Amazon, to understand their worker-related warehousing problems. From those discussions, ThirdEye Gen learned that picking error rates were noticeably high. For instance, a worker in a warehouse could mislabel a cart, and thus, the packages in the cart end up being wrongly assigned, causing complications with last-mile delivery.

“With mixed reality smart glasses, workers do not have the need to carry around a manual or a hand-held scanner, and can get instructions just by looking at a package and scanning its QR code. Details like where the package is from, where it needs to be moved, what kind of label should the package have –  all these can be displayed on the glasses,” said Cherukuri.

Information on the efficiency levels of workers, including data on the time they take to handle a package, overall effective time spent and their productivity during the day, can be gathered and sent to management so they can have an eagle-eye view over operations.

Cherukuri explained that though the technology is still not available at a price point that is conducive to smaller businesses today, the advancement in technology will help make the glasses much cheaper in the future. ThirdEye Gen already manufactures one of the smallest and cheapest mixed reality glasses on the market, which Cherukuri said will only get better with time.

“Mixed reality is a new technology, and thus it is important to educate businesses on how it can be quickly and effectively deployed across their operations,” said Cherukuri. “It is essential to convince them to invest in the technology that can really incentivize their business, with a return on investment (ROI) seen within just a month of deployment.”

Find out more about ThirdEye Gen on their AREA member profile.

 




Schlumberger on user adoption of AR with Ubimax and RealWear

This is a great recording of a session on how to get started with improving user adoption of augmented reality.  Schlumberger went from “nothing to something almost deployable in less than two weeks with Ubimax and RealWear.”

Key messages from this 18 minute video include:

  • Ubimax focuses on the front line worker
  • Allows to communicate – access to info they need. Document what they do on the go
  • Reading talks through how Schlumberger scales their maintenance operations when they are managing 20 million man hours of maintenance per year
  • Maintenance takes place in the field and shop, rigs, etc. digitally connected sensors
  • Many maintenance checks at Schlumberger are still done manually – how to sift through all the checks?
  • He talks through the use of augmented reality in the industrial environment
  • By looking at such use cases other enterprises can get inspiration about what they do, and what is possible
  • How can you bring innovation into a company where it gets stuck in the Innovation Department?
  • How can you choose a solution and scale it?

The video can be watched on the RealWear Inc YouTube channel.

RealWear Inc member profile page.




Digital doesn’t have to be disruptive – Harvard Business Review

At a very basic level, the answer is simple: The much-used term digital transformation simply means adapting an organization’s strategy and structure to capture opportunities enabled by digital technology.

This is not a new challenge—after all, computers and software have been around for decades and have brought changes both to products and services and to how we make and deliver them. But the point the SVP was making is that it has become increasingly difficult for a company to translate that answer into an action plan.

This opinion piece talks through valuable perspectives for companies.

Read it in full on the Harvard Business Review here.

 




The future of AR platforms – interview with Soulaiman Itani CEO of Atheer

The interview starts with a little background on Itani’s background and how the company started and that the name Atheer means Ether in Arabic.

In 2013 the focus on the company shifted from a B2C to a B2B business model. Itani explained that they did a big market study around the end of 2013/beginning of 2014 and identified that the consumer market will take a long time and needs a lot of marketing and time to mature. We identified urgent needs and ROI in the enterprise and more direct access to revenue.

Our customers now use Augmented Reality in almost every aspect of their work. If you take Porsche, for example, they train their technicians for 4.5 years to get a gold qualification. Still, using our system, they were able to reduce the time to fix a car by 40%. This is because giving the right information at the right time, in the field of view of the user, can significantly improve their efficiency.

Additionally, automotive companies allow their customers to see the inspection that the mechanic does and know the possible solutions. That way the customers are more comfortable with the fix.

Challenges to be address by AR are also covered in the interview as well as the role AR is playing in an increasingly tech world.

The full interview is well worth a read here.




Want to Know the Real Future of AR/VR? Ask Their Devs

It starts “if you want to get a rosy view of the future of virtual and augmented reality, ask a company that works in the space. If you want to get a pessimistic view, ask an investor. But if you want a realistic view, one shaped by experience instead of conjecture and wishful thinking, ask the folks who are actually making the stuff.”

From their perspective, according to a new report from the organizers of the annual conference XRDC, things aren’t looking bad at all.  XRDC’s “AR/VR Innovation Report” was generated from an online survey of more than 900 developers.

“Our main goal is to get a sense of the temperature of the industry, which spans from hobbyists and students to professionals working on big-budget projects,” says Alex Wawro, an editor at XRDC and Gamasutra who has been involved with the annual survey since it began in 2016.

Games are still the primary driver of the industry, however, the survey saw pronounced growth in a number of other fields, particularly education (33 percent) and training (27 percent). That growth dovetails with another interesting shift: when developers expect to turn a profit.

In past years, Wawro says, most have expected their VR/AR work to be profitable in the medium term, but this year saw a two-fold jump in people who said their projects aren’t tied to profitability at all.  Government agencies, nonprofits, and businesses creating internally focused experiences aren’t making VR and AR for consumers at all, which skews their priorities away from profit.

Read more in the original article here.




Agfa Partners with Fieldbit for Remote Inkjet Field Services Augmented Reality Solution

Agfa’s Inkjet support group within Europe, NAFTA and LATAM will now have at its disposal Fieldbit’s innovative AR technologies that enable the frontline workforce in remote locations to collaborate with subject matter experts in real time via smart eyeglasses, smartphones, mobile devices, and web browsers. The Fieldbit multi-source collaboration includes a shared “see-what-I see” field of view, step-by-step automated guidance through logical procedures for preventive maintenance, and APIs for augmenting industrial IoT real-time data or real-time data from legacy automation systems.

“Fieldbit is seeking to change the mode of operation in remote field services by creating, capturing, and sharing accumulated organizational knowledge once held only in the minds of a few experts,” said Evyatar Meiron, CEO of Fieldbit. “We are thrilled to be working with Agfa’s inkjet support team and improving on what they already do. We will be able to empower teams on the ground to resolve issues via AR remote assistance thereby reducing the need for technician visits and helping businesses realize substantial savings.”

The Fieldbit platform also enables call centers and technicians to remotely guide their customers, thus avoiding costly on-site visits. Agfa’s Inkjet support team is one of the largest organizations in the digital print and chemicals industry, with 170 employees at its headquarters and field offices around the globe.

Read the full original article here.

Visit Fieldbit’s AREA member profile here.

 

 

 




ThirdEye Gen partners with Dolphin Medical Imaging to bring mixed reality tech to healthcare

The promise of mixed reality – which involves the merging of real and virtual worlds through a technological device – has led investors to pour billions into startups like Magic Leap and a major effort from Microsoft to develop their HoloLens product.

While the entertainment and gaming applications for the technology are clear, mixed reality has seen increasing use in industrial and enterprise settings.

Mixed reality glasses startup ThirdEye Gen is betting hard on the technology’s intersection with healthcare and has developed a partnership with handheld ultrasound company Dolphin Medical Imaging to bring their devices into the clinic.

Read the full article here.




Atheer Acquires Flype to Accelerate Augmented Reality’s Adoption in the Enterprise

This acquisition accelerates the development of Atheer’s award-winning Augmented Reality Management Platform by combining Atheer’s existing leading real-time collaboration capabilities with the intelligent digital work and integration capabilities of the Flype platform.

 

“We are seeing an accelerating adoption of AR by enterprises across many industries and business processes. These organizations are demanding AR platforms that have enterprise grade security and user permission management, robust digital asset management across all their content stores, intelligent and dynamic work instructions on all devices, broad integration capabilities to other enterprise systems, and robust reporting and analytics” said Amar Dhaliwal, Chief Executive Officer of Atheer. “With Flype, we have acquired an enterprise grade digital work platform that significantly extends our capabilities in all these areas. The combination of Atheer and Flype redefines what enterprises can expect from an AR platform.”

Founded in San Francisco, California, Flype’s digital work platform intelligently and securely connects users with the digital assets, work instructions, and resources they need to do their best work.

“The foundation of the Flype platform is the ability to truly understand users, assess their needs in real time, understand spatial conditions and deliver highly contextual content to create personalized AR experience at scale. We are thrilled that Atheer and its customers will be taking advantage of these capabilities.” said Nag Chandrashekar, co-founder and Chief Product Officer at Flype

Flype’s founders Sanjay Parmar and Nag Chandrashekar have joined Atheer’s leadership team as Chief Technology Officer and Chief Product Officer, respectively.