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Can augmented reality transform last-mile delivery?

“Augmented reality can help van drivers find the precise address in the most efficient way, tackling road closures, beating traffic, and so on.”

In a fast-paced digital world, 84 percent of customers never repeat purchase from a vendor who has failed to deliver on time — that’s a statistic from a recent survey and it drives Koleva and her team to constantly look for ways to optimize last-mile delivery in a world where the volume and size of e-commerce transactions are skyrocketing year on year.

According to Statista, retail e-commerce sales in APAC grew from US$646.92 billion in 2014 to US$1.49 trillion in 2018 to US$2.34 trillion last year. This year, multiple forecasts suggest that revenues will touch between US$2.7 trillion and US$3.6 trillion this year.

Thanks to the recent coronavirus outbreak, retail e-commerce has spiked significantly just in the first two months of 2020 — making analysts even more optimistic about their forecasts.

Of course, the APAC has been leading the world in terms of retail e-commerce growth at 25 percent (2019), but a global average of 20 percent indicates the accelerated pace of growth, and the urgent need to make last-mile delivery more efficient.

At CES, Here Technologies explained that the company has been using LIDAR (light detection and ranging)-powered imaging devices mounted on cars (called True Cars at Here) that drive around the world, including the APAC, to collect 360-degree information about urban landscape to create maps in augmented reality.

“Using such data, logistics companies can help their on-ground staff to pin-point the exact destination of the parcels they’re carrying. When traffic and other data is factored in, this becomes even more efficient.”

Given the way that logistics companies around the world run their business, even the slightest scalable improvement helps save meaningful sums of money. A one percent improvement in last-mile delivery efficiency could easily result in a saving of more than US$20 million or more for a sizeable operator.

Koleva is passionate about the (unlimited and untapped) potential of augmented reality. She believes new and emerging technologies such as 5G, the internet of things (IoT), and others will play a big role, but ultimately, expects that industry players will be keen and swift to adopt new technologies to optimize last-mile delivery.

“The time to wait and watch has passed, it’s time to leverage digital innovations, it’s time to buckle up and race ahead,” concluded Koleva.

 




Recreating Disasters and Training Claims Adjusters with AR/VR

Warnings and other use cases of AR/VR in Insurance:

The UK-based insurer Allianz used augmented reality to generate customer awareness around the possibility of home accidents. The company built a model house that had an accompanying augmented reality (AR) app called “Haunted House.” Looking into the house through AR-enabled mobile devices, customers could view a variety of virtual accidents and dangers, including a toaster that starts to smoke and sparkle, a sink flood that breaks the bathroom floor, and a cracked aquarium. In a similar use case, Australian-based NRMA Insurance introduced a virtual reality (VR) car crash simulation that gave Oculus wearers the opportunity to feel what it’s like in a crash situation. The user (wearing a VR headset) experienced the accident sitting inside a real car that moved through a hydraulic system in coordination with the action in the virtual world. The goal of this campaign? To promote safe and careful driving.

Customer Service:

Betting on a future where virtual customer service is the norm, PNB MetLife recently launched “conVRse” – an immersive and personalized customer service simulation – across 10 cities in India. Wearing VR headsets, policyholders at a number of the insurer’s branches in India can interact with Khushi, a virtual customer service representative and life insurance expert. MetLife says this is the first time VR is being used in insurance and hopes the on-demand VR support will be a major differentiator that reaches Millennials and other digital savvy consumers.

Explaining Insurance Plans:

The Group Retirement Savings (GRS) division of Canadian insurer Desjardins Insurance has been developing educational tools for some time now in a variety of media. The newest option for learning about Desjardins’ retirement plans? Augmented reality. GRS created a mobile AR app starring a child character named Penny. By downloading the app your way Desjardins and printing out a “Penny Dollar,” consumers can point their phones and activate videos, each one about a different retirement planning topic. AR is just the latest step in Desjardins’ effort to make the process of choosing a convenient retirement plan less confusing and stressful.

Advertising:

Liverpool Victoria (UK) partnered with Blippar to make AR newspaper flyers that, when viewed through users’ phones and the Blippar mobile app, come alive. What appears is a 3D model of a house that you can explore by tilting your device, discovering in the process all sorts of objects that can be insured within (ex. car, pet, etc.) Users can even order insurance right from the app.

Damage Estimation:

Live video collaboration tool Symbility Video Connect allows consumers themselves to participate in the insurance claim process by helping adjusters collect information for damage estimation at the first notice of loss. Via the policyholder’s smartphone camera, the insurance adjuster can remotely inspect the damaged property, collecting all necessary data to assess the claim object and process the customer’s claim faster. Though the solution currently works with the customer’s smartphone; in the future insurers might offer something similar complete with a pair of smart glasses upon purchasing an insurance plan, allowing their claims adjusters to cover a wide geographic location.

In a similar vein, Donan (forensic investigation firm) and Matterport (3D scanning camera company) partnered to enable fire investigators to create highly detailed photogrammetry scans turned into interactive 3D models that can be reviewed from anywhere in the world. Using a VR headset, PC or mobile app, investigators can virtually walk through the fire scene in order to more easily assess damages and write an estimate for quicker claim settlement; they can also include the scans in official documentation for structural fire losses. Moreover, the ability to fully document a fire scene could be a gamechanger for litigation; a lawyer in an arson case, for example, could transport the jury to the scene of the fire with VR headsets, making the evidence come alive.

Risk Assessment:

Zurich Insurance’s risk engineers and field inspectors often need their hands free in order to climb ladders and work in tight spaces; it can be really inefficient and inconvenient for these field workers to access necessary data like checklists or site plans on a handheld mobile device, so the Swiss insurance company turned to AR glasses. Wearing smart glasses, engineers and inspectors can view multiple screens of information right before their eyes and consult with other experts (see-what-I-see communication) from the field.

Employee Training:

In 2017, Farmers Insurance announced it had invested significantly in virtual reality for training employees. At the time, roughly 50 new hires had gone through the pilot program, but Farmers had yet to do any comparison studies. Before VR, the home, auto and life insurance company would send employees to a two-story house in L.A., but as the trainers (teachers) damaged the house in the same way with every class, trainees weren’t exposed to enough situations to really learn the trade. New hires wearing VR headsets, however, could walk through six different floor plans and experience 500 different damage scenarios for thousands of training simulations. The virtual training sessions could also be recorded for trainees to review later. For a novice claims adjuster, the more training scenarios, the more comfortable it is to enter a real customer’s home. Farmers reported positive early feedback, noting potential savings of up to $300,000 a year from not having to pay for new hires’ travel to traditional training facilities.




UK delivery company, Yodel, integrates Augmented Reality barcode scanning into its driver app

Yodel delivers millions of parcels every week across the UK. As part of its digital strategy, Yodel has a transformation programme to change the hand-held terminals (HHTs) its delivery drivers use, and replace them with smart devices using a mobile app. Yodel has selected Scandit to provide the barcode scanning software for the driver and courier app. The reason being, that with so many self-employed couriers out on the road, Yodel needed the scanning app to be hardware agnostic and work on all models of smartphone in order to support the company’s bring-your-own device (BYOD) policy. Scandit states that its software supports over 20,000 smart device models.

Yodel has developed its app for Android and iOS devices so that delivery drivers can use their own smartphones or any future company-provided devices. Colleagues can process deliveries while out on the road and confirm proof of delivery in real-time with a quick barcode scan.

Yodel’s Chief Digital Officer, Adam Gerrard, said user satisfaction with the app’s scanning was high from the very first release of the app with the Scandit scanning software installed. He explained: “The app has been deployed rapidly to more than 600 users, on time, with no issues, and has transformed our on-the-road courier experience. We’ve been delighted with our partnership with Scandit in terms of product quality, technical support and their roadmap for future innovation. This support has been critical to the success of the programme, which will continue in 2020.”

Tania Pinkerton, a courier for Yodel, said: “It’s great being able to scan and walk, instead of having to scan at the door. The app allows us to scan as soon as you get near the barcode – no more having to zoom in and out or making sure the parcel is out of any light – it’s even scanning broken barcodes. I seem to be faster delivering, as this technology is speeding me up.”

To drive further productivity gains, Yodel plans to use Scandit’s MatrixScan and augmented reality features in both this app and a new app for service centres. MatrixScan provides the ability to scan multiple items in one go and view instructions and information as an AR-overlay, with Yodel expecting this to help speed up loading at depots and reduce the time taken to find packages in vans.

Samuel Mueller, Scandit CEO, commented: “We love working with an organisation that embraces innovation and the business benefits to be gained from computer vision technology. We look forward to continuing to support Yodel to further digitalise and future-proof their business.”

 




Big Changes are Coming to Healthcare Thanks to Augmented Reality

Not only can it bring 3D anatomical learning to life, as noted by medical device company, Proximie, it can help train nurses and doctors in complex situations. Better, according to Fortune, AR can used by surgeons to alert them to potential risks or hazards in surgery.

It can even be used to find patient veins and avoid accidentally sticking a patient far too many times.  As such innovation is improved, the global augmented reality market in healthcare is expected to reach $10.82 billion by 2025 – a growth rate of 36.1% between 2019 and 2026, according to Research and Markets.

All of that is creating sizable opportunity for companies including

  • NexTech AR Solutions
  • Intuitive Surgical Inc.
  • Abiomed Inc.
  • Thermo Fisher Scientific Inc.
  • Abbott Laboratories

Read the full press release on AR in Healthcare detailing those companies.




How to Strengthen Cybersecurity in Smart Manufacturing

Without exaggeration, digital transformation is the mainstream of the technological development of the industry. Modern smart manufacturing uses digital and computer technology in all aspects of its work. Almost all processes, from direct control and process control to business planning and workflow, are currently carried out using digital data and digital infrastructure. This raises the need for more security of all technological processes.

Cybersecurity is a set of principles and means of ensuring the security of information processes, approaches to managing security and other technologies that are used to actively counter the implementation of cyber threats.

The modern security paradigm includes:

  • Revision of access control models that take into account openness, flexibility and distribution. Models should be based on temporal logic.
  • Adoption of virtualization technology as a powerful means of protection, which allows moving from the concept of a “protected system” (from a fixed set of threats) to the concept of “a system with predictable behavior”.
  • The implementation of the principle of separation of the information processing environment and the means of protection.
  • Building the theoretical foundations of managing dynamic protection (adapting to current threats) as an object of automatic regulation with the concept of a stability zone, aftereffect (inertia) of dynamic characteristics
  • Acceptance of the openness of systems (Internet connection) as an inalienable property and the construction of protection with this in mind
  • Development of the basics of assessing elasticity (system adaptability) and scalability.
  • Development of new principles for detecting attacks, viruses, rootkits, worms, RPS and other malware.
  • Taking into account the possibility of using supercomputers to create new attack scenarios, scanning systems, intervention in production management, cryptanalysis.

Industry 4.0 and Technology Areas

The basis for digital transformation is computer technology and digital measuring instruments. Computer technologies in smart manufacturing have gone from isolated “islands” of control systems and office computers to multilevel geographically distributed corporate networks with access control and information security. Due to the development of cloud technologies and data centers, the problem of a limited amount of stored data and computing power is removed.

This enables the large-scale digital transformation of manufacturing industry, which is often referred to in the literature as the fourth industrial revolution, or Industry 4.0. Industry 4.0 technologies include at least:

  • smart manufacturing devices and the industrial Internet of things – the ability to obtain comprehensive data about an object or equipment with their transfer to any other system, usually over wireless networks;
  • a digital copy (digital double) – a full description of the object at all stages of the life cycle, including drawings and three-dimensional models in digital form, a model of the process, data on the current process parameters and other important parameters;
  • Big data – technologies for working with large volumes of heterogeneous data (time series, events, etc.) in order to analyze and obtain significant information for decision making;
  • machine learning and artificial intelligence – a range of technologies for teaching computer systems in order to find dependencies and apply them to decision making;
  • cloud technologies and services that allow you to store and process data, perform software services on the infrastructure of the “cloud” located on the Internet or in the corporate data center;
  • wireless and mobile communications technologies, mobile devices, and applications;
  • Robotics
  • virtual and augmented reality;
  • additive manufacturing and 3D printing, etc.
  • Digital transformation allows us to ensure significant growth in market volumes, increases the competitiveness of enterprise products and solves at a new level the continuously complicated tasks of industrial enterprises. It is vital not to let security threats compromise a significant potential of smart manufacturing.



Jamco America Adopts AR to Streamline Hardware Maintenance

Jamco America’s portfolio includes hardware such as business class seating, for which its current product maintenance training methods rely on video tutorials, face-to-face demonstrations and written training guides, with supporting component maintenance manuals. However, through its partnership with Object Theory, an Oregon-based developer of augmented reality (AR) technology, a 3D computer-generated image can be superimposed onto a user’s view of the real world, via hardware such as tablet computers or a Microsoft HoloLens headset.

This AR technology provides a composite view that can be used to help guide the user through key maintenance tasks. For example, when the system is linked to a HoloLens worn by a trainee mechanic, they can work on a product hands-free, in real time, without the need to refer to a separate manual. The system can audibly communicate step-by-step instructions to the user, combined with computer-generated images to create a guiding overlay on the product. At the same time, the user has control over the pace of their work by selecting when they are ready to proceed to the next step.

Should greater detail be required for a task, documents such as component maintenance manuals can be easily accessed within the AR device, providing a comprehensive and efficient maintenance tool to solve problems as they arise. The AR system also provides mechanics in the field with access to whatever assistance they might require, no matter where in the world a problem arises.

The AR technology will also be used by Jamco America’s product support representatives to communicate with mechanics in real time via remote assist. In those cases, both parties will be able to ‘see’ the same product through AR and work together to resolve any customers’ concerns.

Visitors to Jamco’s booth at Aircraft Interiors Expo in Hamburg on 31 March – 2 April will be able to try out the complete AR training module for themselves.




All the Enterprise AR/VR News Out of CES 2020

Organizations mentioned in the article include:

  • Pimax
  • Bosch (AREA member)
  • Pico
  • ThirdEye (AREA member)
  • LetinAR
  • Vuzix (AREA member)
  • Nreal
  • Cybershoes
  • Panasonic
  • NextMind
  • Qualcomm (AREA member)
  • TEGway
  • Sarcos Robotics (AREA member)

 




Lenovo is building another standalone VR headset, but it’s not for consumers

Standalone means that like Lenovo’s previous Mirage Solo or the Oculus Quest, it shouldn’t require you to plug in a phone or PC, because the processing power is built right in. But where the ill-fated Mirage Solo relied on Google’s effectively defunct Daydream VR platform for consumers, it appears this new one will use a proprietary Lenovo platform and is solely for the educational market:

The Lenovo VR Classroom 2 will empowers teachers and administrators to easily integrate virtual reality lessons into their curriculum.

According to the product page, the “Lenovo Mirage VR S3” headset contains a Qualcomm Snapdragon 835 processor and runs on Android, with a 1,920 x 2,160 resolution per eye and a 4200mAh battery inside, USB-C charging, and a simple controller. It appears to be a simple inexpensive 3DoF headset without inside-out tracking, like the Oculus Go, meaning you won’t be able to move around in VR at all beyond turning your body in different directions. A press release says it’s coming in spring 2020.

Speaking of Lenovo’s unlucky bets in virtual reality, it’s a little-known fact that the Chinese electronics company was behind the Oculus Rift S headset — you know, the tethered PC one that wound up playing second fiddle to the standalone Oculus Quest. (Did you also know that a licensing deal between Sony and Lenovo is how the Oculus headset can basically have the same headband as the PlayStation VR? Well now you do.)

Read original source article on the Verge.

Read Lenovo AREA member profile.




Announcing the XR Immersive Enterprise 2020 Conference

 

While XR is undeniably the future of business, many businesses aren’t quite sure where to start. Innovative ideas must be accompanied by managerial buy-in, financial support and a long-term plan, among other obstacles. A smart businessperson not only sees the potential for XR, but knows how they want to use it – and how to sell it to their superiors.

 

The XR Immersive Enterprise Conference, to be held on May 5-6, 2020 at the Revere Hotel in Boston, USA, is an interactive immersion into the world of extended reality. You’ll learn from the experts that have implemented XR in their companies; you’ll hear the lessons they learned along the way and how those lessons can be applied to your business. You’ll witness case studies across multiple industries. You’ll have the chance to work directly with XR professionals and fine-tune your pitch to management. Best of all, you’ll return home with actual facts and figures you can show your boss as you work towards incorporating XR into your business strategy.

You can join over 300 industry experts and hear from more than 50 thought leaders at the XR Immersive Enterprise Conference. Listen to the case studies of proven XR innovators like Wayfair, UPS and Novartis, discover the business applications of XR and how they can lead to success in your industry, and learn how to sell your boss on the applications, and ROI, of this industry-changing technology.

Don’t miss out on this explosive opportunity to ride the wave of the future. Start thinking about how XR can transform your business today.

For more information about the conference, check out the event website (https://events.vr-intelligence.com/enterprise/) where you can download the brochure and sign up for weekly updates to stay on top of all of the latest XR innovations. Most importantly, save the date – May 5 and 6, in Boston, for the XR Immersive Enterprise 2020 Conference.

 

 




Why Microsoft Sees AR (Not VR) as a Big Opportunity

In 2017, Microsoft entered the virtual reality (VR) industry with what it called “mixed reality” headsets made by ASUS, Lenovo, HP, Dell, and Samsung. The differentiation of these headsets from early Oculus and HTC Vive headsets was their inside-out tracking, meaning they didn’t need external trackers to locate the headset, but they were still tethered to a computer.

The concept was novel at the time, but operations were glitchy, and Facebook’s Oculus and HTC’s Vive products were superior even at Microsoft’s launch.

Xbox head Phil Spencer squashed the idea of VR for Xbox saying, “Nobody’s asking for VR.” Maybe nobody’s asking for VR, but Microsoft is investing in related augmented reality (AR) technology that customers are definitely asking for.

The VR/AR industry is booming, with market intelligence company IDC expecting growth of 79% to $18.8 billion in 2020. But it’s not consumer products that are expected to drive growth, it’s enterprise applications.

IDC projects that spending in areas like investment services and banking will grow at over 100% annually for the next five years. So enterprise solutions are big business, and that’s where Microsoft sees its opportunity in AR.

Read the full original article here.