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Vuzix M400 AR glasses add Onsight Cube thermal scanner for coronavirus

Vuzix is continuing a previously announced partnership with Librestream, maker of Onsight AR and collaborative software, to bring the thermal imaging technology to frontline screeners. While Vuzix provides the glasses, Librestream is supplying an industrial wearable camera called Onsight Cube, as well as Onsight software that helps wirelessly connect the screeners to viewers located elsewhere.

Backed by global medical experts or other officials. Colorful images provide heat maps that can be used to quickly detect body temperatures in excess of specific thresholds, as well as other heat flare-ups or reductions.

As the wearer looks at people around them and sees the camera’s raw thermal video, practitioners located elsewhere can capture snapshots or videos, adjust the lighting and zoom, and otherwise control the thermal settings. The companies expect that the wearable will speed up health data sharing and increase practitioners’ safety, in addition to letting front line workers take measurements without using their hands.

Concerns about the coronavirus have reached a fever pitch this week, as U.S. cities have clamped down on large public gatherings and the federal government has restricted travel from multiple countries. Infection and death tolls continue to mount, as the virus is believed to have a relatively high contagion rate while remaining largely undetected for days.

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XYZ Reality secures £5m to bring a hologram headset to the Construction Industry

To further boost its efforts, XYZ Reality has closed a £5 million Series A funding round, led by Amadeus Capital Partners and Hoxton Ventures, with participation from Adara Ventures and J Coffey Construction. The company will build out its AR cloud and software platform and build its team to serve the EU market and expand to the U.S. and Asia.

The idea behind it is highly innovative. A dedicated helmet with an attached visor projects a highly accurate hologram — based on laser positioning — in front of the wearer’s face, allowing them to place objects precisely according to plans projected in front of their eyes.

The company claims its HoloSite headset is the “world’s first engineering-grade Augmented Reality device,” that allows construction workers to view Building Information Models on-site to a five-millimeter accuracy.

The problem it’s solving is an age-old one. In today’s construction industry, buildings are designed in 3D and then converted into 2D drawings. But tradespeople are asked to interpret those 2D drawings and turn them into 3D buildings within construction “tolerances.” This process creates inefficiencies that mean up to 80% of the construction being “out-of-tolerance.” It’s estimated that 7-11% of project costs are wasted this way and, of course, in mega-projects like huge bridges, this amounts to an average of more than $100 million.

Founder, CEO and builder David Mitchell, who has spent his career in the construction industry, says: “Works are currently validated after the fact through laser scanning. But 80% of the time the construction fails to meet acceptable tolerances. With HoloSite, we can prevent errors happening in the first place.”

Mitchell came up with the idea of eliminating 2D designs after the 2008 recession devastated the industry.

I tried out the headset for myself and found that I could, with a reasonable degree of accuracy, from scratch complete a basic assembly of bricks according to the plans projected in front of my eyes.

XYZ says it is possible to build a bathroom in two hours using the headset, versus a day without it, using the technology.

The hope is that as this technology improves, any tradesperson would be able to work on a construction site with less need for training in 2D plans, but still with a high degree of accuracy.

The project is not without risk. Daqri, which built enterprise-grade AR headsets for construction, shuttered its HQ last year. Earlier, Osterhout Design Group unloaded its AR glasses patents after acquisition talks with Magic Leap, Facebook and others stalled. Meta, an AR headset startup that raised $73 million from VCs, including Tencent, also sold its assets earlier this year after the company ran out of cash.

But Amadeus is bullish. Nick Kingsbury, partner, Amadeus Capital Partners  said: “Construction is a sector that’s ripe for radical innovation. This technology has the potential to revolutionize how the construction industry sets out and validates its work, reducing costs and the chance of project slippage from mistakes.”

 




VisionAR Safety Glasses helping to control hazards in the workplace

VisionAR is the name for Augmented Reality Safety Glasses that meets all the highest levels of eye safety standards as a PPE equipment. Complying with the Safety requirements ANSI and EN 166 these safety glasses have increased robustness for professional use. The AR optical engine is designed for impact test, 1 frame with 2 covers guarantee maximum security in industrial environment. They even claim to have comfortable fit even over prescription glasses if necessary.

The International Labor Organization (ILO) estimates that every year 2.3 million people around the world succumb to work-related accidents or diseases.

Jordi Boza of Vuzix recently commented, “If we want the augmented reality industry to scale, that will happen only with the approval from company’s Labor Risk Departments validating the devices to be used by their employees at normal everyday use cases with large deployments.”

Find out more about the benefits of VisionAR safety glasses including:

  • Field of View
  • Interchangeable lens
  • Over spectacles
  • No harmful radiation

Read more about VisionAR safety glasses here 




Vuzix M400 Smart Glasses Now Supported by PTC’s Vuforia Engine Software

Vuforia enables users to visualize digital information in a physical context for employee training and design reviews and to create operator and service instructions.

Vuforia offers an easy way to capture, create, and deliver content for industrial AR experiences, enabling organizations to digitally transform their products, processes, and people.

The combination of Vuzix M400 Smart Glasses and Vuforia software enables users to improve workflows and open new market opportunities in the enterprise. The Vuzix M400, a wearable computer with display, has become an enterprise workhorse that has been successfully deployed within the enterprise to provide hands-free mobile computing. Vuzix helped support the Vuforia Engine implementation due to its popularity among half a million software developers and ease of integration with Vuzix’ built-in Artificial Intelligence (AI) capabilities of the Qualcomm Snapdragon XR1 platform and Android 8.1 OS.

Software developers can download the Unity 2019.X platform and install Vuforia Engine for the Vuzix M400 on the Vuforia Developer Portal.

“Hands-free devices are a key driver for continued AR adoption in the industrial enterprise,” said Michael Campbell, executive vice president and general manager of augmented reality, PTC. “PTC is proud to have the Vuzix M400 supported by our Vuforia software.” 

“We are excited for our M400 Smart Glasses to be fully supported by Vuforia Engine,” said Paul Travers, Vuzix President and Chief Executive Officer. “Vuforia will enable us to expand our customer opportunities across various enterprise market verticals while also helping us to further differentiate the M400 versus the competition.”




The State of AR and What’s to Come

HoloLens 2 validates and expands AR for business

The arrival of Microsoft’s HoloLens 2 signals a tipping point for AR and wearables. This is a second-generation headset that introduces massive improvements in gesture recognition, larger field-of-view, and overall ergonomics. But what’s most significant is who it’s not for, primarily: gamers or consumers.

AR and VR hardware development—and what sometimes seems like an insane amount of venture capital—has followed video games and immersive entertainment concepts.

Microsoft flips that with the HoloLens 2. Microsoft is squarely taking aim at the enterprise market, betting big that developers will create applications and find use cases that will put AR in a broad range of workflows. The company obviously knows how to create entire business ecosystems at an enterprise scale. Expect a bevy of Fortune 100 businesses and even the U.S. military to make waves with HoloLens 2 AR use cases this year.

Who will throw their hat into the ring in 2020?

The arrival of HoloLens 2 will also open the floodgates in the wearables market. You’ll see new AR/VR devices from more blue-chip device manufacturers, and we saw no shortage of hardware-related announcements coming out of CES 2020. While we may have to wait a bit longer for the long-rumored Apple glasses, there’s no way that other electronics powerhouses will stand still. Expect competitive, next-gen AR/VR iterations from Samsung (who already teased the early stages of their AR glasses), Google, Lenovo, Toshiba, and more as they’re pushed to innovate or get left behind. Along with the HoloLens 2, competition and ubiquity will further expand AR’s potential in the enterprise business and beyond.

Niche AR players: Time to take the leap

With 2020 poised to be the year Big Tech gets heavy into AR, what’s going to happen to the smaller players? In tech, we’ve seen this movie before—industry consolidation and intellectual property acquisition. For start-ups, niche firms, or dreamers in AR and wearables, 2020 is the year to prove their technology is viable and compelling enough to compete with the established manufacturers. Launch a compelling offering, get your devices on the heads of business users, and get ready to innovate faster than the giants to prove real ROI. There’s an $80+ billion market out there for AR/VR maturing in the next few years. 

Ready to incorporate AR into your business? What to look for when choosing an enterprise AR device

While many enterprise organizations already implementing AR are seeing great success with the use of smartphones and tablets, there is no question that a hands-free experience is a holy grail, particularly for industrial workers repairing complex machinery or manufacturing products on the factory floor. When trying to determine which head-mounted device is right for its workers, enterprises must think through several factors including use case, the environment in which the device will be worn, the device’s power source and battery duration, security concerns, mobile device management, and more.

First—a word of caution. Enterprises should not dwell too much on the types of hardware used when engaging with AR initially due to the rapidly evolving market. Rather, it’s more important to ensure the viability of the AR content being created and enterprises should look to engage with a software vendor who is dedicated to supporting the best of breed hardware and continuing to update their software when new devices launch. This allows enterprises to take advantage of the software platform that can store their data and content and maintain its long term investment. This also prevents organizations from being pigeon-holed into a particular set of hardware as use cases will evolve and AR deployments often scale beyond the initial scope.

There are generally two categories of wearable displays on the market, each with characteristics that will impact the suitability of the device based on the task at hand: monocular displays such as Google Glass, RealWear and Toshiba’s dynaEdge AR Smart Glasses, and fully immersive displays such as Microsoft’s HoloLens 2 and Lenovo’s ThinkReality A6. Monocular displays boast a longer battery life and allow for lighter-weight applications, such as field service applications. The drawback to this category is that use cases are limited—monocular displays typically only support basic text-based work instructions or limited see-what-I-see remote assistance applications.

Fully immersive hardware such as the HoloLens 2, have much more varied applications of use cases such as field service, immersive training, remote support using shared real-space annotations, remote collaboration, manufacturing work instructions, and maintenance work instructions. With the ability to support more sophisticated use cases, these devices tend to be bulkier and consume much more battery life, which means the headset can’t comfortably be worn as long.

Finally, there are concerns around data privacy, security and device management that should be taken into consideration. Enterprises today, and manufacturers working on sensitive equipment in particular, should evaluate what data is being stored on these devices, how the data is protected, and how the devices themselves are managed and protected. Each enterprise AR device has its own strengths and drawbacks and while one type of wearable may be a perfect fit for the needs of one organization, it may not be suitable for another based on how they plan to leverage AR for their business.

As enterprise AR continues to gain momentum and transform the workforce, expect people to become more comfortable with wearing a device as part of their daily routine. In the years ahead, we believe the underlying technology involved with creating a positive user experience—technical aspects such as processing speed, user experience, available compute power and rendering – will continue to mature. This will usher in a new era of devices that boast a smaller form factor, an increased level of wearability and more sophisticated video display, allowing workers to explore a new set of applications where AR can help them do their jobs better than ever before.

 




Vuzix receives order for 140 M-Series smart glasses from Japanese multinational tech company

Vuzix states that due to the recent addition of a number of remote support applications to its smart glasses product line, including ZoomSkype for Business, Ubimax Frontline and Librestream Onsight, coupled with the recent impact of travel to certain areas of the world, the company has seen an increase in RFQ’s related to remote support and operations management across the United States, Europe and Japan.

“The ability to deliver expertise from an expert located on one side of the world to a remote technician located somewhere else is proving to be a key market vertical for Vuzix,” said Paul Travers, President and CEO of Vuzix. “Vuzix has a number of compatible remote support applications which are being well received and driving strong ROIs and knowledge transfer for our global customer base.”

 




How Can Mixed Reality Fit into Production?

Paradigm Shift

Now more than ever, manufacturers are using AR and MR technology in production environments  and bringing it to frontline workers to be used for more sophisticated and demanding tasks, such as quality control, production control and actual manufacturing in assembly lines.

This is especially true when it comes to mixed reality, where improved hardware and software capabilities enable hands free interaction and compliance with safety requirements.

The main improvements on the hardware side compared to previous-generation devices include a wider field of view, better performance and better calibrated optics for improved alignment accuracy–a critical aspect when it comes to production.

In addition, a specialized, production-targeted mixed reality device can address safety requirements like hardhat integration and bone-conduction headsets that keep the user aware of the surroundings. 

Significant improvements on the software side include two-hands interaction as a natural, more efficient interface, eye tracking, and advanced features such as sequencing for improved context-based interaction.  

The market has also matured to the point where technology is being more widely adopted and is expanding to the production floor. Until now, most digital transformation has consisted of changes in the office.

Engineers have embraced 3D modeling solutions and mixed reality for the design and evaluation of projects and products in the office, but workers in the manufacturing facility were still using paper drawings or interacting with models or 2D representations on a computer screen for production. This painful gap motivated companies to look for solutions to improve efficiency by extending the use of mixed reality on the production floor.

Mixed reality can directly translate the time invested in the 3D digital content during the design stage to the production side to improve efficiency. Manufacturers can justify their investment by using the digital data—such as 3D models—not just for the design phase, but also for the manufacturing phase.

New Use Cases

The combination of market maturity and technology innovation has enabled a new set of use cases for the manufacturing industry. including:

Employee Training: Rather than reading a set of drawings or flipping through a manual for passive learning, workers can immerse themselves in the training material while physically interacting with the assets needed for the job. This is especially useful with spatially complex products were traditional training methods take time due to the high cognitive load.   

Visual Sequencing: Visual sequencing provides step-by-step instructions of an assembly process delivered to the line worker during assembly. For complex assemblies, 3D views of each step with accompanying instructions help even experienced workers to avoid potential errors. As an added benefit, the wearable devices allow them to keep their hands free while working. A concrete example for such a scenario is an assembly of rebar cages in a prefab factory. The ability to filter the displayed information based on production sequence helps both novice and experienced team members avoid costly errors.

Quality Assurance: Blending digital information into real world views enables on-site teams to validate the quality of their work, identify discrepancies in real-time, and benefit from a short communication loop with the office team. Mixed reality can help embed the quality assurance in the production process by enabling real-time visual analysis of the assembled product.

Production Control: Prefabricated construction elements are becoming more complex. Mixed reality provides manufacturers with the ability to monitor the production process in the context of the physical assembly and determine whether production is ahead, according, or behind schedule.

Look for integration of mixed reality with advanced technologies such as artificial intelligence, computer vision and machine learning to further increase its value.

 




Augmented Reality on the floor Training

But this kinesthetic one-off pairing approach can be expensive, taking experienced workers off the production floor to train. Also, paper-based work instructions may make training outdated or ineffective.

The article’s author states that Augmented reality can help resolve these challenges and provides four ways AR delivers information throughout the learning and development lifecycle, and the advantages of each, including a case study.

These are:

1. Visualization & demonstration for training: Interactive guided instructions, procedures, and digital content are delivered in 3D within a simulated context.

•      Lowers material and prototype overhead costs through digitally delivered content

•       By delivering only relevant content on demand, it reduces cost of worker downtime and ramp-up time.

•       Captures expert workflows to educate and quickly on-board junior-level staff with augmented instructions using AR headsets or a mobile device.

While learning management systems have made relevant information digitized, training through AR provides a 3D format and kinesthetic-friendly approach, which capitilizes on a mix of learning methods that improve knowledge retention. AR is also more cost-effective than planning downtime for training on real-world equipment or using physical materials for training prototypes.

Case Study: GSI (an AGCO brand)a manufacturer of grain storage systems, found it unfeasible to bring its massive equipment to its weeklong training class for new hires and, instead, presented hundreds of slides. It combined this with paper manuals to deliver information to its field workers, including new features and models. By moving to augmented reality for immersive training of its field workers, GSI reduced installation time of new grain system designs by 60%.

2. On-the-job work instructions: Overlaid in-context digital information including step-by-step sequences and work instructions.

•       Increases productivity by delivering accurate necessary guidance

•       Improves retention with 3D content in context

•       Reduces paper bottlenecks to improve scalability and lower cost

•       Improves manufacturing processes, including assembly, machine setup and  changeover, and maintenance, by getting accurate and up-to-date hard metrics and other work information to the right worker.

These updateable and scalable digital capabilities are increasingly valuable to be flexible and agile and manage the information overload from rapidly changing markets and product/service complexity.

Case StudyVolvo Group is accommodating for custom configurations and customer requirements while maintaining the highest quality of its engines by equipping its quality assurance (QA) operators with on-the-job work instructions through AR. Each engine requires 40 QA checks, with 200 possible information variants, to be completed in eight minutes. AR gives Volvo flexibility to manage this complex process and its workers agility by providing operators the accurate ‘just-in-time’ quality checklist in context.

3. Remote assistance: Instantly connects remote experts to field personnel through a live video feed for over-the-shoulder support where both the expert and end user can collaborate in real time and quickly solve complex or unexpected problems.

•       Reduces travel costs for experts

•       Increases scalability and accessibility of expertise

•       Reduces cost of worker downtime

•       Helps quickly solve complex or unexpected problems

4. Expert Capture and Knowledge Transfer: Content creation by capturing expert workflows enables rapid documentation (such as standard operating procedures) to new or existing workers for hands-on training or task guidance.

·         Increases scalability and accessibility of expertise

·         Can improve training on-ramp times and knowledge retention

·         Helps ensure safety and compliance in regulated environments

Remote assistance and knowledge transfer both present an effective way to capture and scale worker expertise residing in industrial companies.

Case Study: GlobalFoundries was plagued with production bottlenecks due to a lack of detailed standard operating procedures across its facilities. This inhibited worker productivity and drove up training costs. The semiconductor manufacturer implemented augmented reality as the standardized and scalable platform to deliver work instructions. This implementation reduced scrap and rework by 25%, accelerated training on-ramp time by 40%, reduced documentation authoring time by 50%, and decreased unscheduled downtime by 25%.

Augmented Reality for the Learning Lifecycle

People are pivotal assets on companies’ financial statements, yet empowering them through technology hasn’t proliferated for many organizations. With organizations facing substantial macroeconomic issues like rapidly changing markets, the aging workforce and looming skills gap, they must consider how to best teach and enable their employees. In an increasingly complex world, learning and skills development is more an ongoing progression and less a checkmark on an HR competency sheet.

 




Fieldbit is Enabling Knowledge Sharing Across Multiple Linde Locations

DXC Technology Advances Deployments of Augmented, Virtual and Mixed Reality Technologies for Enterprises in the Connected, Digital Workplace

According to Gartner, by 2022, 70% of enterprises will be experimenting with immersive technologies for consumer and enterprise use, and 25% will have deployed them to production.* DXC is using AR, VR and MR technologies today to transform the future of work, and the company is seeing widespread implementation to improve safety, connect remote workers, assist with complex tasks and enhance training and collaboration – all in ways that drive business results and profitability.

“Digital transformation in the workplace is edging towards an inflection point as enterprises are incorporating immersive solutions that connect the real world with the virtual world,” said Maria Pardee, DXC’s senior vice president and general manager, Workplace and Mobility. “DXC is using the power of AR, VR and MR to align the next-generation digital capabilities employees want so they can be more mobile and independent, with the critical security, production prowess and agility that today’s businesses demand.”

DXC Deploys Mixed Reality Employee Training at Water Treatment Leader Ixom

A market leader in water treatment and chemical distribution in Australia and New Zealand, Ixom turned to DXC to develop a custom training and assessment application using mixed reality on Microsoft HoloLens.

In the past, Ixom training and learning assessments were conducted at customer sites, requiring travel, scheduling and employee resources to mitigate safety risks. Now, using DXC’s mixed reality application for Microsoft HoloLens — custom built for Ixom — employees can participate in the required training and learning assessment at any Ixom office or remote location. The resulting increase in flexibility, autonomy and mobility has reduced Ixom travel costs, minimized employee safety risks and essentially eliminated the potential for exposure to hazardous materials during training at treatment facilities.

DXC is named a Leader in Advanced Digital Workplace Services Overall in the NelsonHall Evaluation & Assessment Tool (NEAT) Report 2019. DXC is also an official partner in the Microsoft HoloLens Mixed Reality Partner Program, a status that reflects the company’s commitment to designing, developing and deploying solutions that help customers accelerate their digital transformations using mixed reality technologies.

The following DXC offerings enable immersive solutions using AR/VR technologies:

  • DXC AR/VR services consist of AR/VR consulting, custom application development and system integration for a range of AR/VR devices including Microsoft HoloLens. DXC is also a Distributor Managed Partner for HoloLens 2 and provides services for MR business applications such as Microsoft Dynamics 365 Guides.
  • DXC Remote Expert is an innovative AR solution that enables field workers in various industries (automotive, energy and utilities, manufacturing, travel and transportation, and healthcare) to display work instructions via a hands-free interface on their wearable or mobile devices and connect to experts at other locations when they need guidance.
  • DXC Unified Endpoint Management enables enterprises to manage and secure mobile, PC, internet-of-things (IoT) and wearable devices in a single pane of glass. DXC’s collaboration with industry-leading technology partners, combined with DXC transformation, delivery and support services, provides users with secure and seamless access to enterprise applications, data and services independent of operating system, device type or location.
  • DXC Workplace IoT enables enterprises to securely deploy and manage smart connected devices by combining IoT solutions, best practices, and market-leading platforms and technology partners to improve production, operational and human outcomes; automate processes with analytics; and gain situational awareness.
  • DXC Open Health Connect creates a connected ecosystem that optimizes services for patients, healthcare providers and payers, using AR to provide better patient outcomes.