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Wearable technology from a risk management perspective

A short extract from the detailed interview is given below:

As part of his role in risk management, Bellows has consulted with large multinational customers to help them find solutions to their risk management issues. Often, they were most interested in workers’ comp risk because it tends to drive loss frequency and severity, impacts the workforce and absenteeism, and reduces efficiency and profitability.

Workers tend to be 30-50% of a company’s operating expense, so if you can reduce injuries you can increase efficiency, profitability, etc. Today with the shortage of workers that we see, a lot of companies are working at a 20% absenteeism rate.

Imagine what happens when you can’t find enough people to man the tasks in a factory. If you also have extensive injuries that put people out of work or on restrictive duty, it’s even more difficult to run the business. Making sure people can work safely and come back to the job every day is very important to risk managers. I also help risk managers with issues like fleet, liability, supply chain, business continuity, and disaster recovery—anything that keeps them up at night.

Full interview here.




Nreal Collaborates with Qualcomm & Deutsche Telekom to Build Enterprise AR App

The app enables Nreal Light users to annotate objects within their field of view and stream what they see to remote experts, who can also add virtual notes or diagrams to the scene and share data with the user in real-time.

The solution is meant to leverage 5G connectivity via Deutsche Telekom to connect remote experts with field service technicians and the Snapdragon 835 platform for smartphone-tethered AR wearables to run the AR experience.

“We are thrilled to collaborate with best-in-class partners to bring the AR FieldAdvisor from an idea to an immersive XR experience that leverages cutting edge spatial computing,” said Alex Jinsung Choi, senior vice president strategy and technology innovation at Deutsche Telekom. “Going forward, we will focus on end-to-end 5G and edge computing integration with MobiledgeX to scale the solution for the enterprise market.

 




Rapid prototyping; 3D Printing is good, but is Mixed Reality better?

In the lifecycle of a product, once the design reviews have been carried out, and a final design has been decided upon, it makes sense to produce a prototype model of that product to check for any issues that may have been missed in design, and to test the materials and manufacturing process before committing to a full scale manufacturing run.

But it can also be time consuming and expensive to use up resources to produce just one item. And if the physical prototype requires more than one iteration, it can become a costly and inefficient process.

So how can the process of producing a prototype become more efficient?

Rapid Prototyping

Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using 3D CAD data. Construction of the part or assembly is usually done using 3D printing or “additive layer manufacturing” technology.

Rapid prototyping’s mission was to reduce the lead time and cost of developing prototypes of new parts and devices, which was earlier only done with subtractive tool room methods such as CNC milling, turning, and precision grinding.

The use of 3D printing could have a large impact on the environment. As opposed to traditional manufacturing, for instance, in which pieces are cut from larger blocks of material, 3D printing creates products layer-by-layer and prints only relevant parts, wasting much less material and, therefore, wasting less energy in producing the raw materials needed. This also makes 3D printing more cost effective as you only pay for the materials you use.

These are all present a compelling case for using rapid prototyping, and the 3D printing industry has seen massive growth in recent years. But is there an even quicker, cheaper, and more environmentally friendly method of prototyping?

MR

The adoption of MR (Mixed Reality) technologies within the engineering and manufacturing industries has been growing steadily for the past few years. MR is enabling engineers to interact with their CAD, PLM and Visualization data like never before.

MR has already identified itself to be an alternative tool for carrying out many use cases; at Theorem Solutions we have “Experiences” for Maintenance, Training and Design Review that all make use of this new technology.

In the context of creating prototypes, Mixed Reality (MR) could even take over from 3D printing in the rapid prototyping race.

Mixed Reality (MR), using a device like the Microsoft HoloLens, places a holographic projection of digital data into, and in some cases responsive to, the physical world.

The traditional rapid prototyping process starts with the creation of geometric data, as a 3D solid using a CAD workstation, and it does for MR as well. Once a CAD model has been streamed to a MR device, it can be interrogated and inspected as you would a physical 3D object, and at full scale, so it’s as if it were physically in the room with you. 3D printing may be quick, but getting your CAD model into an MR device takes just a few minutes.

Going back to the earlier point about 3D printing being more environmentally friendly than traditional manufacturing methods; what is more environmentally friendly than not having to create a physical model at all?!

Doing your design reviews and prototyping digitally by using MR, means that you get all of the detail from your 3D CAD model, at full scale, in the real world environment that you want it in; factory floor, boardroom etc. without any of the waste materials, or additional energy required to power machinery. This also makes it more cost effective as you are not paying for those materials or the costs of using machinery and the people resource associated with it.

So whilst 3D printing definitely provides a more efficient way to create prototypes than traditional modelling methods, and people might prefer to have a physical model that they can actually hold in their hands, using innovative XR technologies to do all of your prototyping digitally might just be worth considering.

Original blog post 

Theorem Solution’s AREA member profile




HOW AR, AI, SENSORS & BLOCKCHAIN ARE CONVERGING INTO WEB 3.0

The world around us is gaining layer upon layer of digitized, virtually overlaid information — making it rich, meaningful, and interactive. As a result, our respective experiences of the same environment are becoming vastly different, personalized to our goals, dreams, and desires.

Welcome to Web 3.0, aka The Spatial Web. In version 1.0, static documents and read-only interactions limited the internet to one-way exchanges. Web 2.0 provided quite an upgrade, introducing multimedia content, interactive web pages, and participatory social media. Yet, all this was still mediated by 2D screens.

And today, we are witnessing the rise of Web 3.0, riding the convergence of high-bandwidth 5G connectivity, rapidly evolving AR eyewear, an emerging trillion-sensor economy, and ultra-powerful AIs.

As a result, we will soon be able to superimpose digital information atop any physical surrounding—freeing our eyes from the tyranny of the screen, immersing us in smart environments, and making our world endlessly dynamic.

In this third blog of our five-part series on augmented reality, we will explore the convergence between AR, AI, sensors, and blockchain, diving into the implications through a key use case in manufacturing.

Read more in the original article. 




Ebook The Ultimate Guide to Enterprise AR

With so many possible AR use cases, enterprises can easily get stuck on “How do I get started?” and run the risk of falling behind on deploying this transformative technology.

Download this simple guide to Enterprise AR by AREA member Scope AR to help you identify the right AR solution that fits the needs and priorities of your organization.




National Defence Advanced AR and VR Headwear

One example is the way troops train for high-end fights against advanced adversaries by providing digitally created enemy forces or other environmental factors that they might encounter in a real battle, officials have noted.

“The commercial sector is where all the gamers are going to be using that stuff too,” said Michael Blades, vice president of aerospace, defense and security at market analysis firm Frost & Sullivan. “They’re going to be changing and updating and upgrading to keep pace with their competitors in that market, and that’s going to increase the capability for the users on the defense end. So defense is going to end up winning from that commercial competition because they’re going to get better capabilities for training.”

The article references Air Force’s Pilot Training Next program, which aims to make aviator training more efficient and push undergraduates through the pipeline faster.

The article refers to a number of specific headsets and technological advances and drawbacks such as field of view, latency and headset weight.  Market analyses are drawn from various sources.

Original full article here.




Augmented Reality 2020: An early glance into the best developments of the coming year

Remote AR

Augmented reality comes in many forms and one particularly exciting aspect that’s quickly gathering momentum is Remote AR.

While many of us are aware that augmented reality predominantly relies on superimposing digital layers onto a real-world backdrop, Remote AR takes matters further in enabling users to interact with each other through AR from anywhere in the world.

A strong early example of Remote AR can be found in Avatar Chat, by Magic Leap(https://www.magicleap.com/news/product-updates/connect-with-friends-with-avatar-chat). Here, users can create their own augmented reality avatars that interact with friends as if they were joining you at a dinner table. Each participant is projected into the room through the use of AR glasses in the form of their avatar – only they could actually be interacting with each other from across the world.

We live in a time of unprecedented levels of interconnectivity. So much so that we regularly look to share our experiences through technology. With this in mind, it’s reasonable to expect Remote AR to continue to emerge as the software that supports it becomes more powerful.

Remote collaboration through AR could ultimately enhance the way students and pupils interact with tutors and could provide an excellent platform for training staff without the need for them to be in the same room as their trainers.

Remote AR could also be a great tool for mitigating loneliness among individuals who are living away from family and friends for education or work reasons.

Apple enters the fray

One of the largest driving forces behind AR’s ascent in 2020 will come from the investments made by Apple.

The computing giants are set to release an AR headset in the middle of next year which encourages ‘third-party brand collaboration’.

The release of an Apple AR headset will be welcome news for developers. Apple’s earlier release of ARKit has paved the way for plenty of augmented applications in recent years and has led the company to become recognised as one of the more trustworthy AR practitioners of today.

The Apple AR headset will provide a brand new platform for developers to cater to – thus inviting more innovation and more custom. While the hardware itself is the subject of much mystery and debate, Bloomberg understands that the new glasses will have the power to “to display things such as texts, emails, maps, and games over the user’s field of vision.”

Just as they did with modern smartphones, it’s hoped that Apple’s new AR glasses will represent a massive step for the industry of augmented reality and more adopters will be drawn in by its 2020 release.

Practical applications

Augmented reality will continue its march into hands-on industries like engineering, education, and healthcare in 2020. The practical applications of AR technology are far-reaching and extend way beyond the realms of gaming and communications.

Scope AR is an excellent example of the innovations that we’ll see throughout 2020. This kit enables engineers to provide a live view of their line-of-sight and invites senior staff to provide visual instructions on how to operate complex machinery, for instance.

AccuVein is also making waves in the industry of healthcare, with AR technology capable of mapping out a subject’s network of veins and arteries to help improve the accuracy of doctors finding a vein in their patients.

On the other hand, companies like Mesmerise(https://www.mesmeriseglobal.com/), provide full-service studio crafting AR, VR & MR experiences for businesses in various industries. For example, publishers are now able to create interactive, immersive editorial pieces instead of plain text articles.

The great thing about augmented reality is certainly the practicality of the actions it enables. Given the level of consumerism that modern technology often finds itself pandering to, it’s refreshing to gain a glimpse into a world where an emerging piece of tech can be found to have applications outside of entertainment.

Keep on the lookout for more augmented reality solutions that are designed to aid everyday life throughout 2020, as developers look to new areas of the market to cater to.

Collaboration

Collaborative practices like conference calls run the risk of losing their impact due to there being no face-to-face interaction between members. However, 2020 may see some significant changes as businesses begin to adopt AR solutions in order to improve the learning experience of staff and clients alike.

Companies like Microsoft are already investing money into providing a video-calling system that offers users the option of displaying digital renderings of participants – enabling points to be made more effectively, as well as diagrams and charts to be presented more effectively.

5G will supercharge AR’s development

Last but certainly not least comes the looming spectre of 5G. Or, at least it should be. The super-fast fresh generation of mobile data connectivity has been a tad delayed but is forecast to arrive in 2020 in some form.

5G promises exponentially quicker loading times, browsing and app speeds for users, but it’s also set to make a massive impact in enabling the growth of emerging technologies like augmented reality.

Naturally, to create an accurate augmented rendering, it requires plenty of processing power and data. 5G will help developers to think big and become more ambitious with their applications for AR. Essentially, the developments that we’ve already looked at within this article have the potential to be supercharged by the high speeds offered up by 5G.

2020 will undoubtedly be a watershed year for augmented reality, and if developers can get to grips with 5G solutions early in the year, we could be treated to some spectacular arrivals on the app stores before 2021 arrives. There are plenty of reasons to be excited.

Article originally appeared ITProPortal. 




AR Supports Defence Service Innovation at Thales

At the company’s Belfast facilities, that innovation has been very much in evidence over the last several years as Thales has built on the strong foundation of its experience in advanced weapons systems (including lightweight, precision strike multirole missiles)

Thales’s UK Land & Air Systems Country Business Unit (CBU) addresses the needs of land, naval and air forces involved in conventional and asymmetric operations, including mounted and dismounted close combat, patrols, reconnaissance and counter-IED – to be their customers’ choice for mission critical information, services and products that protect, defend & save lives.

Thales Moves into Services

It is against the background of this kind of innovation that Belfast-based Thales Service Innovation Lead David Oliveira approached a new opportunity for his team. He said that although the company is well-known for the precision equipment it produces, Thales is also seeing rising revenues from its services business, and that’s where he saw an opening for further innovation.

“Our ambition to increase our services business revenue, partly relies on a digital transformation.” he explained. “Using Digital technologies to break down barriers between Industry – Customer – User whilst delivering our services at the heart of our customer’s operation, providing great user experience is key to success.”

One of the innovations that David’s team decided to focus on was remote assistance, resulting in Thales deciding to explore Augmented Reality (AR) to better support customers and Thales employees in the field. One of the first use case that arose in this exploration was finding better ways to support remote customers in South East Asia, being able to be reactive and avoid incurring the time and expense of flying a Field Service Engineer in from Belfast.

“We wanted to understand how we could deliver the expertise our customers require in an efficient way,” said David Oliveira. “We knew we wanted to look at remote assistance tools – so we started on the business case selecting a test use case, mapping our customer’s journey for technical support. This confirmed the validity of the use case and started a pilot phase.”

To explore AR, Thales selected the Atheer AR Management Platform and the RealWear HMT-1 to provide “see what I see” video calling, hands-free work and the capability to offer digital delivery of work instructions in a user’s field of vision.

He said the investment has already paid for itself in the travel costs saved. He gave as an example a case where Thales had some equipment requiring technical support in a remote location – and the work was complex enough that Thales would typically have had to fly someone out to understand and fix the issue.

Instead, using the Atheer platform, a member of the Thales team onsite was able to make a video call from their RealWear HMT-1 to a Thales expert in Belfast, who was able to provide the necessary support within 45 minutes. “Straight away, we had return on investment,” said David Oliveira.

Thales is now working to expand the way in which it uses the Atheer platform by creating work instructions to cover a number of the most common service issues team members face in the field as well as moving the remote assistance from pilot phase to production.

 

Read Atheer’s member profile 




The untapped potential of augmented reality in manufacturing training and maintenance

In the manufacturing sector most AR applications are still in their infancy, but they do have great potential. The beauty of augmented reality is its ability to present much more than digital characters or images. Using the technology, you can also overlay instructions, statistics and information. For an example, looking at a piece of equipment through an augmented reality device could overlay important data related to it, such as its current performance, output, and temperature.

Microsoft’s HoloLens mixed reality headset, a combination of augmented and virtual reality technology, has already been deployed in some manufacturing facilities for this reason. However, some of the most beneficial areas of its use is to help solve problems related to maintenance.

Let’s say some manufacturing equipment is broken. Using a mixed reality headset, a technician could simultaneously examine the physical parts of the machine, while also viewing text, instructions and images to help them to fix the problem. For example, the information that technicians need when checking or repairing an industrial motor can be projected directly on the part they are operating on. This eliminates the need to consult charts and instruction manuals, speeding up the process. Moreover, the information projected guides the operator chronologically, so that even a relatively unexperienced worker can perform the necessary repair.

This is particularly advantageous for complex equipment or facilities with inexperienced personnel. In these instances, augmented reality can be used to deliver expert support remotely from the original equipment manufacturer (OEM), without no need to fly in technicians or specialists from the other side of the globe to resolve a particular issue.

Industrial robots provide a good example of this flexibility. Let’s imagine a six-axis robot has malfunctioned, but there are no employees on site with the expertise to fix it. Using a headset for remote maintenance would allow any employee with an AR device to be guided by a specialist — perhaps a robotics technician, in Japan — through the inspection, repair, or reset sequence.

The expert will provide support by simulating the actions the employee should perform.

This same technique can also be used to train new employees, a promising possibility considering the current shortage of skilled operators, technicians, and engineers.

In fact, training new employees is one of the most valuable areas for augmented reality in manufacturing. One of the biggest challenges to onboarding new team members is ensuring that each employee is aware of proper protocols and procedures. Uncertainties lead to safety issues, particularly in processing industries with dangerous operations.

In this instance, a mixed reality headset may not be appropriate because these usually are designed like VR headsets, so they can be obstructive and distracting to the wearer. A smaller device, such as a tablet, mobile phone, or a pair of digitally enhanced glasses, would be ideal.

Let’s say a new worker has assigned to operate some processing equipment that they have never used before. Using augmented reality technology, the device could automatically provide machine data to help the operator to complete the task correctly and safely. For example, delivering alerts if the machine is outside of the specified speed or temperature range.

Jaguar Land Rover has demonstrated the potential of augmented reality for training, in a joint project with Bosch and its REFLEKT ONE software system. The project developed an application that digitally visualized an ‘X-ray’ onto the dashboard of some of its vehicles. Using the technology, the app allowed technicians to see everything in operation behind the vehicle’s paneling — so there was no need to remove and reinstall the dashboard, simplifying training, and saving time and cost.

It has been two centuries since Kant envisioned. It is only recently that the technology is fulfilling its potential value for manufacturing. While these emerging applications may not be as novel as catching Pokémon, the technology is set to make a significant impact to training and maintenance.

AR does more than present digital characters, images, or other information for manufacturing operators and technicians. It imports expertise to the workplace.

Mark Howard is the U.S. country manager for EU Automation, an automation parts supplier

 




How will AR and VR improve safety in the food industry

Companies that trade in food products are held to some of the highest regulatory standards. With globalization ongoing and a higher demand than ever for variety and niche products, companies find they need to expand the mobility of their services. They must also broaden their product choices without missing a beat when it comes to quality.

Augmented reality (AR) and virtual reality (VR) have emerged as unlikely allies in that quest. These technologies are already having a positive impact on food and worker safety in the industry.

Improves New Employee Training

Onboarding and training new employees is a costly and time-consuming endeavor in any industry. Moreover, failure by companies to impart the necessary skills, and failure by employees to retain them, can have ghastly consequences. Errors on assembly lines may result in faulty products, recalls, worker and customer injuries, and worse.

The stakes in the food and beverage sector are just as high as they are in other labor- and detail-oriented industries. VR provides an entirely new kind of training experience for employees, whether they’re working on mastering their pizza cutting technique or brewing the perfect cappuccino. Other times, “getting it right” is about much more than aesthetic appeal and immediate customer satisfaction.

Animal slaughtering and processing facilities represent some of the more extreme examples of potentially dangerous workplaces in the larger food and beverage industry. Between 2011 and 2015, this U.S. sector experienced 73 fatal workplace injuries. Excepting poultry processing, 2015 saw 9,800 recordable incidents in animal processing, or 7.2 cases for every 100 full-time employees.

Some adopters of VR-based employee training claim that virtual reality yields up to an 80% retention rate one year after an employee has been trained. This compares extremely favorably to the estimated 20% retention rate of traditional training techniques.

Training via VR headset can help companies get new hires up to speed faster in a safe, detailed and immersive environment. Food processing and service are high-turnover employment sectors. The right training technology can help workers feel better prepared and more engaged with their work, potentially reducing employee churn.

Helps Eliminate Errors in Food Processing

Augmented reality is already demonstrating great promise in manufacturing, maintenance and other sectors. For instance, an AR headset can give an assembly line worker in an automotive plant detailed, step-by-step breakdowns of their task in their peripheral vision through a digital overlay.

The same goes for food and beverage manufacturing. AR headsets can superimpose a list of inspection or processing tasks for workers to follow as they prepare food items in a manufacturing or distribution facility.

In 2018, there was an estimated 382 recalls involving food products. Augmented reality alone won’t bring that number down to zero. However, it does help reduce instances of line workers and inspectors missing critical steps in processing or packaging that might result in contamination or spoilage.

Eases the Learning Curve in Food Preparation

There are lots of food products in the culinary world that are downright dangerous if they’re not prepared properly and by following specific steps. Elderberries, various species of fish, multiple root vegetables, and even cashews and kidney beans can all induce illness and even death if the right steps aren’t taken to make them fit for consumption.

In early 2019, inspectors descended on a Michelin-starred and highly respected restaurant in Valencia, Spain. The problem? A total of 30 patrons reported falling ill after eating at El País, one of whom lost her life. Everyone reported symptoms similar to food poisoning.

The common element in each case appeared to be morel mushrooms. These are considered a luxury food item, but failure to cook them properly can result in gastric problems and worse. Augmented reality could greatly reduce the likelihood of incidents like this in the future by providing ongoing guidance and reminders to new and veteran chefs alike, without taking the bulk of their attention away from work.

Brings New Efficiencies to Warehousing and Pick-and-Pack

Consumers around the globe are getting used to ordering even highly perishable foodstuffs over the internet—and there’s no putting that genie back in the bottle. Amazon’s takeover of Whole Foods is an indicator of what’s to come: Hundreds of freezer-equipped and climate-controlled warehouses located within a stone’s throw from a majority of the American population.

Ensuring smooth operations in perishable food and beverage supply chains is a major and ongoing struggle. It’s not just a practical headache for companies—it’s something of a moral imperative, too. The World Health Organization finds that around 600 million individuals worldwide fall ill each year due to foodborne illnesses.

Augmented reality won’t completely solve this problem, but it may greatly reduce a major source of potential spoilage and contamination: Inefficiencies in picking and packing operations. Order pickers equipped with AR headsets can:

  • Receive visual prompts to quickly find their way to designated stow locations in refrigerated warehouses after receiving refrigerated freight.
  • Locate pick locations more efficiently while retrieving single items or when they already have a partial order of perishable goods picked.

In both cases, the visual cues provided by AR help employees navigate warehousing locations much more quickly and efficiently. This substantially lowers the likelihood that food products are stuck in limbo in unrefrigerated areas, potentially coming into contact with noncompliant temperatures or pathogens. The FDA recognizes mispackaged and mislabeled food products as a major public health risk.

For food and beverage companies, AR should be a welcome development and a worthy investment. FSMA recognized that 48 million Americans get sick each year from compromised foods. The act required these entities to be much more proactive in drawing up prevention plans for known sources of contamination and to be more deliberate in standardizing their processes for safety’s sake.

AR and VR Boost Food, Worker and Customer Safety

Augmented and virtual reality may seem like an unusual ally in an industry where most consumers are primarily focused on the aesthetic and sensory aspects of the experience. However, there’s a whole world that lives and dies according to the speed and attention to detail of employees and decision-makers alike. Augmented realities, and entirely new ones, point the way forward.