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Augmented Reality Growth in Warehousing and Logistics Market 2018 – 2026

The research study has been prepared with the use of in-depth qualitative and quantitative analyses of the global Augmented Reality (AR) in Warehousing and Logistics market. We have also provided absolute dollar opportunity and other types of market analysis on the global Augmented Reality (AR) in Warehousing and Logistics market.

It takes into account the CAGR, value, volume, revenue, production, consumption, sales, manufacturing cost, prices, and other key factors related to the global Augmented Reality (AR) in Warehousing and Logistics market. All findings and data on the global Augmented Reality (AR) in Warehousing and Logistics market provided in the report are calculated, gathered, and verified using advanced and reliable primary and secondary research sources. The regional analysis offered in the report will help you to identify key opportunities of the global Augmented Reality (AR) in Warehousing and Logistics market available in different regions and countries.

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Augmenting Network Sculptures

Since a virtual model is alignaed to the actual, printed network sculpture, the audience can reveal layers of information by navigating over different layers of reality: interacting with a touch based mobile device on its screen, but also, navigating in the actual space by moving the device around. Using the built in motion sensors, gyroscope and the realtime camera image, the result is a mixed reality experience, where layered digital information is connected to the actual, physical network sculpture.

A workshop

After an initial brainstorming with network scientist László Albert Barabási, we started the project with a workshop at MOME campus with Mihály Minkó, where designers, artists, engineers and people from different fields of humanities were invited. We were investigating ways of how we can mix the language of augmented reality with network visualisation problems. Two theoretical lectures were given as a starting point, dealing with the taxonomies of augmented reality (and its corresponding cognitive models of the different modalities of space) and network topology: visualizing, understanding the structures of scale-free and complex networks.

Read the full article on Medium.

 




VentureBeat – Four Enterprise AR trends to watch in 2020

Augmented reality’s rocky road to consumer adoption hasn’t stopped the same technologies from being adopted by enterprises. Some of AR’s key hurdles — fashionability, broad usage scenarios, and affordability — aren’t preventing big, expensive, and narrow-purpose headsets from succeeding as business tools, on at least a limited scale.

After a few years of slow growth, enterprise AR appears poised for impressive leaps forward in 2020. Here are four big trends that will be worth following over the next 12 months.

The full details can be read on the original article and comprise the following:

  1. Improved hardware
  2. Better mobility with new wireless tech
  3. More – and better – AR software
  4. Competition and consolidation

 




Rise of the Augmented Worker 2019

Augmented reality (AR) technology is beginning to change how workers are trained in education, healthcare, entertainment, and gaming. Now it’s entering manufacturing. In the session, The Rise of the Augmented Worker – How Augmented Reality and Artificial Intelligence Will Revolutionize Manufacturing, Chris Kuntz, VP of marketing at Augmentir, explained how training in AR can improve productivity, efficiency, and safety in the manufacturing setting. He also shared insights on how Artificial Intelligence (AI) can be combined with AR to deliver manufacturing knowledge.

Transferring Boomer Knowledge to Millennials

One challenge facing manufacturers is the retirement of Baby Boomer. Those skilled workers are leaving the plants with decades of knowledge. “There is a lot of intelligence and expertise in the aging workforce that is leaving,” said Kuntz. “Companies are trying to figure out how to take that knowledge to new younger workers. Yet there is not a lot of insight into how to capture that knowledge.”

Knowledgeable workers are leaving at the same time the company needs to improve its manufacturing operations. “While companies are losing their most knowledgeable workers, they are also struggling to improve their manufacturing processes. They know that traditional classroom training is ineffective in teaching these skills,” said Kuntz. “Meanwhile, they are using paper to distribute work instructions. They’re realizing something has to change. The frontline working is only marginally connected to digital knowledge.”

Turning to Augmented Reality for Training

In order to train workers effectively, companies need to learn exactly what goes on in each worker’s job. “There’s not much known about what happens at the workstation, and you can’t fix that if you can’t see what needs to be improved,” said Kuntz. “Enter augmented reality. We’re beginning to recognize that augmented reality can transform how workers are trained while also capturing the tasks at each workstation.”

AR and AI are forms of automation that are designed to make workers more productive, not eliminate them. “Augmented reality helps workers rather than replacing workers,” said Kuntz. “There are a lot of success stories with augmented reality training in manufacturing. It’s a matter of using a hands-on approach to train the workers rather than traditional classroom learning.”

The Slow Adoption of AR and AI Is Changing

While manufacturers are becoming aware of the benefits of AR and AI, there is also trepidation over the process it takes to deploy these tools. “So why isn’t this widespread? For one, it’s hard. Traditionally, adopting enterprise software is a long process. The same with AR. The process is slow,” said Kuntz. “Manufacturers are now in a pilot at most. The investment can be $100k to $200k just to see if it might offer results. Now that’s changing. There is an emergence of new software. The new software is designed for the end user. It’s easy to try, easy to buy, easy to own, and easy to dis-own.”

AI can be used to streamline the adoption of AR. “Companies don’t have the resources to explore every possibility. AI plays a role here. The augmented worker operates with guided step-by-step instructions with AI overlays,” said Kuntz. “Training much more effective if it’s accompanied by videos and access to remote experts. AI is used to deliver personalized instructions to the worker on tablets or with glasses.”

Using AR to Get a Picture of the Entire Workflow

A side benefit to AR training – and a potentially big one – is the view manufacturers get into what goes on at the workstation. “A new area in AR deployment is the ability to collect that information and bring it back so managers can see who is learning and how,” said Kuntz. “Where did they struggle? Where did the process stop for five minutes because the worker couldn’t find a tool? The ability to capture that data is a huge value in improving the productivity and safety for the worker.”




How to Train Warehouse temps faster with Vision Picking

The good news for DC’s is that training has profoundly changed.  In fact, the entire concept of how training takes place is being transformed with Vision Picking via smart glasses.

Vision Picking provides access to intuitive, constantly-available instruction via the display in the smart gasses, or in some cases on RF terminals or other mobile screens. The result is training turned from a classroom event into an always-on part of the job.  It’s a breakthrough capability for DC workforce development, where training is ingrained into every step of how work gets done.

Let’s explore the specifics of how Vision Picking impacts on-boarding and development within a DC, looking at how it makes training:

  • Fast and obvious
  • Constant and “always-on”
  • Easy for complex tasks
  • Simple for process changes, and
  • Affordable operation-wide

Vision Picking simplifies training by turning complex instructions into easy-to-understand visuals. For on-boarding a new picker, this converts intricate steps, routes, and actions into obvious choices understood a glance.

See the full blog article on vision picking with detail here.




Harnessing the Collective Knowledge of Healthcare Professionals with Vuzix Smart Glasses

The operating room is a magnet for innovation. No doubt, smart glasses and augmented reality technology is set to revolutionize the way surgeons and other healthcare practitioners save lives.

Director of Business Development and Strategic Relationships Matt Margolis recently spoke to the emergence of these hands-free devices in the OR.

Speaking at the Telehealth Secrets Conference 2019, Matt discussed the potential for smart glasses to make the medical field more efficient – positively impacting the lives of countless patients.

While this transformation has just begun, Vuzix has successfully made life easier for surgeons on a small scale. For starters, Dr. Shafi Ahmed livestreams surgeries and lessons using Vuzix smart glasses.

The 5th generation of computers

This means that medical students from around the world can receive training directly from the operating table. Even better – the teacher isn’t burdened by their recording device.

Evidently, the training implications are endless. Surgeons can perform without being distracted by a camera or phone, bringing viewers closer than ever before. Additionally, be it for training or collective surgery, glasses allow users and their shared audience to annotate and circle points of interest – without getting in the way of surgery.

However, the benefits of Vuzix smart glasses aren’t limited to operating theaters, as some patients who are unable to leave the home have learned.

Read the full feature on Vuzix’s blog.




HOW AR AND VR ARE ADVANCING PEDIATRIC CARE

Healthcare professionals are using immersive technologies for different purposes—from staff training to patient engagement. Virtual and augmented reality developers are also doing their part to contribute to patient care. Together with medical professionals, they have been exploring new ways to provide pediatric patients with fun and unforgettable experiences.

The blog then takes a closer look at immersive applications that make hospitals feel more comfortable and friendly for young patients.

Reducing Pain and Anxiety in Treatments

Virtual and augmented reality have come a long way. These immersive technologies have become powerful enough to provide comfort and relief throughout painful and unpleasant procedures. For example, VR and AR innovations have aided young patients who undergo gastroenterology procedures, chemotherapy, and blood draws.

AppliedVR produces digital solutions for virtual reality therapeutics (VRx). They aim to improve the clinical outcomes of patients with serious medical conditions using immersive solutions. Around 200,000+ hospitals have implemented their VR solutions, including Boston Children’s Hospital and Cedars-Sinai.

Both children’s hospitals use VR headsets to help their young patients cope with the pain, anxiety, and stress of their treatments. For instance, they let kids play Bear Blast before procedures to calm their nerves.

AppliedVR offers a wide array of games, movies, animations, and guided meditations, making the program suitable not only for kids but for patients of all ages.

Adjusting to the Hospital Environment

The hospital is the last place you want to be if you’re a child. Rooms are cramped, stressful, and no fun at all. Augmented and virtual reality are making the experience less overwhelming for the young ones.

Take Chilzone for example. Early-Adopter developed this unique platform to improve pediatric care. It makes the dreary walls of a hospital room come to life. Chilzone utilizes a wide array of digital technologies, from immersive technologies to 3D printing. It allows patients to tap into their creativity and natural curiosity. Moreover, it makes them feel comfortable and in control of their situation.

One of their first creations was a program called Secret Garden. It places young patients in virtual environments, allowing them to see the people and places they love.

Early-Adopter believes that immersive technology has the capacity to relieve anxiety and aid in rehabilitation. Furthermore, they believe it has the potential to decrease dependence on pain medication.

The company raised $65,000 in an event last November, which enables them to expand their program.  They will provide Montefiore’s Bronx facility with 40 VR headsets before the year ends, making them the largest VR and AR program in New York.

Creating Engaging Therapy Sessions

Children in the autism spectrum require special attention. They are easily overwhelmed by visual distractions and noises during therapy sessions. As a result, care providers often struggle to teach kids with special needs important social and communication skills.

Floreo, a virtual reality platform, addresses this challenge. It helps kids with Autism Spectrum Disorder learn a wide range of social skills through fun and engaging activities. Adults with ASD may also benefit from this application. Instead of delivering therapy in the usual constrained environment, Floreo places kids with special needs in virtual environments. Parents and therapists can supervise the immersive experience, guiding young learners as they progress.

Using Floreo, patients can play games and engage in activities where they can explore social connections. They can learn calming techniques as well.

Floreo only implements science-backed lessons into their platform. Schools, therapy practices, and numerous households across the country are already using Floreo.

Meanwhile, kids equipped with Google Glass can explore Brain Power’s suite of AR-based apps to practice social-emotional skills that will strengthen their self-reliance.

Read full article here.




Mechanical and plant engineering companies double AR and VR Use

While 34 % of machine and plant manufacturers have already discovered AR and VR for themselves, only 15 % use the technologies across all sectors. This is the result of a representative survey conducted by Bitkom Research on behalf of Tata Consultancy Services (TCS).

VR and AR support employees in various business areas such as process, energy, supply, production and electrical engineering. Typical applications are visual support in education and training, maintenance, assembly, animation, simulation and prototyping. “Data goggles can show production employees exactly where to place welding points or guide service technicians through the individual maintenance steps,” says Santu Mandal, Head-Manufacturing Business Unit at TCS in Germany. “Employees are thus supported and errors are reduced.”

The frequent use of VR and AR is reflected in the jobs created and planned: Almost a third (32 %) of the machine and plant manufacturers have already hired the appropriate specialists. In the future, VR or AR designers will be found in more than half of the companies (51 %). This is significantly more than in other sectors: On average for the economy as a whole, future demand will be around 26 %.

Digital pioneers

“Mechanical and plant engineering companies rely particularly frequently on innovations and already utilise many potentials much more consistently than other industries,” says Santu Mandal. “In the past, companies were technological pioneers and the signs are good that they will remain so in the digital world.”

Machine and plant manufacturers are also pioneers in other technologies: 38 % use 3D printing (total: 19 %) and 23 % robotics (total: 14 %). In general, 77 % of companies are open-minded about digitisation, 15 % of which are even very open-minded. As in other industries, about half of the companies have a person who coordinates digitisation across departments.

Original source article.




Augmented reality startup Taqtile raises $3M, announces Magic Leap partnership

Company background: Taqtile develops augmented reality tech for industrial applications on headsets and mobile devices. Customers across six continents use its cross-platform Manifest software for training and other on-the-job purposes. The idea is to increase efficiency by reducing the time it takes to get work done while lowering error rates.

Customers: Clients include Seattle-area King County IT, which uses Manifest and Microsoft HoloLens to train operators at a wastewater treatment plant, and the New Zealand Defense Force. Taqtile initially launched in 2011 and focused on mobile app development before shifting gears to mixed reality.

Magic Leap deal: Joining the enterprise partner program is a key milestone for Taqtile, given that Magic Leap is a leader in the augmented reality industry, having raised nearly $3 billion. Magic Leap will now re-sell Taqtile’s Manifest solution as it turns its focus to enterprise use cases. Taqtile previously won a “Creator’s Grant” from Magic Leap to port its solutions to the company’s platform.

Taqtile is also a Microsoft partner and won the U.S. Partner for Mixed Reality and Intelligent Cloud award earlier this year at Microsoft Inspire. AT&T — which is a Magic Leap investor — is also a Taqtile partner.




Visiongain Military Augmented Reality Market Report

Please note The AREA is not affiliated with market reports of this nature, but occasionally shares the information for the benefit and interest of others in the ecosystem.

This 152-page study is intended to enhance your strategic decision making, update you with crucial market developments and, ultimately, help to maximise your company’s profitability and potential.

This Report Addresses the Pertinent Issues, Such As:
• How is the Military Augmented Reality market evolving?
• How will each Military Augmented Reality submarket segment grow over the forecast period, and how much sales revenue will these submarkets account for in 2029?
• What is driving and restraining the Military Augmented Reality market?
• How will shares of the national markets change by 2029 and which country will lead the market in the same year?
• Who are the leading players, and what agreements and contracts have they entered into?

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